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Watch Tower

Another piece for my final year project. Again, not absolutely perfect, but it's what I need for the focus point of the brief for the next couple of weeks, which is the exploration of the map extension I am creating for Trade Quest. Each asset stacks on top of each other to make the tower, I did this as I believed it would be easier and I would get more detail when it came to texturing. I created two varients for the base, which is the first piece I textured. The first version looked too HD, which used 'Cells 1' from the height maps that Substance comes with, but 'Cells 2' gave a very stylised look, which I used in version 2.

Wooden Planks Generator by Kelly Recco - https://substance3d.adobe.com/community-assets/assets/fdcdd7121d82fd74a04ba34d7e56383c2bf836ea
(Everything else texture-wise was on Substance by default)

Grass comes from 'Stylized Forest' from the Unreal Marketplace. unrealengine.com/marketplace/en-US/product/stylized-forest-03

Grass comes from 'Stylized Forest' from the Unreal Marketplace. unrealengine.com/marketplace/en-US/product/stylized-forest-03